X-Files Drinking Game
Here’s the deal: Every time an event occurs, take the assigned amount of drinks from a beverage of your choice.
1 sip
.Every time Scully is examining internal organs of a corpse.
.Every time Mulder or Scully gets a call on the cellular phone that ISN’T their partner.
.Every time a flashlight that is so bright it must require a car battery and is used in a totally dark room.
.If Mulder mentions that something could be paranormal and another character thinks he’s joking.
.If Mulder just happens to know some obscure case reference or fact that just happens to be similar to the case that they are working on.
.Anytime Mulder decides it would be fun to go into a dark place alone.
.Any time Scully brings up some political/scientific fact.
.Any time when Mulder and Scully split up and Scully goes somewhere on a wild goose chase, so that she misses the whole thing and doesn’t believe Mulder when he tells he about it.
2 sips
.Every time a mysterious character shows up at the end of an episode to keep Mulder from learning the truth/to save their lives.
.Every time someone knows about Mulder’s sister, but won’t tell him about it.
.If a computer does something computers don’t do.
.If you see the numbers 11/21, which correspond to the birthday of Chris Carter’s wife.
.Whenever Mulder is called by his first name.
.Every time Cancer Man lights a cigarette.
.Every time Mulder mentions his sister’s abduction.
.Whenever Mulder eats sunflower seeds.
3 sips
.Whenever Mulder is called "Spooky Mulder."
.Every time Deep Throat or Mr. X is summoned.
.If Mulder and Scully get into a fight.
4 sips
.If a UFO appears in Scully’s presence.
.Whenever someone gets sick during an autopsy.
.If Scully decides it would be fun to go in a dark place alone.
.Event requiring special action:
.Mulder and Scully get romantically involved: Drown yourself in your drink
.The case is completely solved with no unanswered questions and it ends up that the ghost haunting the house is a guy with a mask trying to decrease the property values and Scooby Doo and the gang end up helping out at the end:
Same Action.
1 sip
.Every time Scully is examining internal organs of a corpse.
.Every time Mulder or Scully gets a call on the cellular phone that ISN’T their partner.
.Every time a flashlight that is so bright it must require a car battery and is used in a totally dark room.
.If Mulder mentions that something could be paranormal and another character thinks he’s joking.
.If Mulder just happens to know some obscure case reference or fact that just happens to be similar to the case that they are working on.
.Anytime Mulder decides it would be fun to go into a dark place alone.
.Any time Scully brings up some political/scientific fact.
.Any time when Mulder and Scully split up and Scully goes somewhere on a wild goose chase, so that she misses the whole thing and doesn’t believe Mulder when he tells he about it.
2 sips
.Every time a mysterious character shows up at the end of an episode to keep Mulder from learning the truth/to save their lives.
.Every time someone knows about Mulder’s sister, but won’t tell him about it.
.If a computer does something computers don’t do.
.If you see the numbers 11/21, which correspond to the birthday of Chris Carter’s wife.
.Whenever Mulder is called by his first name.
.Every time Cancer Man lights a cigarette.
.Every time Mulder mentions his sister’s abduction.
.Whenever Mulder eats sunflower seeds.
3 sips
.Whenever Mulder is called "Spooky Mulder."
.Every time Deep Throat or Mr. X is summoned.
.If Mulder and Scully get into a fight.
4 sips
.If a UFO appears in Scully’s presence.
.Whenever someone gets sick during an autopsy.
.If Scully decides it would be fun to go in a dark place alone.
.Event requiring special action:
.Mulder and Scully get romantically involved: Drown yourself in your drink
.The case is completely solved with no unanswered questions and it ends up that the ghost haunting the house is a guy with a mask trying to decrease the property values and Scooby Doo and the gang end up helping out at the end:
Same Action.

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