Youth Group Games for Church
Youth group games for church camps and youth fellowships are essential to break the ice between teenagers attending them. This article dwells on some games that can be conducted at a church camp.
Youth Group Game Ideas for Church Camps
Church camps are often remembered for the wonderful friendships that have blossomed within the short span of time. Youth group icebreaker games acts as a facilitator and helps young people know each other during a camp. Let us have a look at some of the youth group games for church camps.
Olympics
Group Size: This activity is usually organized for large groups, where the numbers are higher than 50. You also need lots of coordinators, who will conduct the games and will keep the scores.
Last May I attended a church camp, wherein the organizers had Olympic games in store for us. Our group thoroughly enjoyed the games and hope your youth group enjoys it as well. Olympics involves a set of activities spread across a football ground (or open space) and the area where the activities are set are termed as plots. Divide the young people into different teams. The activities are placed in a series across the field on the plots, wherein the team has to complete each feat in 3 minutes. Once the buzzer is off, the teams stop and the scoreboard is updated. Then the teams move to the next plot on the field and perform the respected activity. Hope this much is clear! Let us move ahead to the different activities at each plot. (Disclaimer: Some of these games may seem gross, so brace yourselves!). Read more on camp games for large groups.
Plot 1: Popcorn Race
For this game, one needs a bucket full of popped popcorn (this amount is relevant for each team only, so gets lots of it) and an empty bucket. Two small paper plate is also needed. Place the two buckets at distance of 50m from each other. One team member is to run to the bucket with the popped popcorn, scoop the popcorn using the paper plate and then by hopping on one foot, he is to reach the empty bucket and drop the popcorn into it. As soon as the popcorn has been dropped into the bucket, the next member of the team has to run with the other paper plate and follow the same procedure. The team members have to try and collect as much popcorn as they can within three minutes. Once the time is up, the coordinator at this plot will measure the (make sure you have measuring cylinders) collected popcorn and note it down on his or her scorecard.
Plot 2: Bite the Apple
This game requires a bucket, some water and an apple. Fill ūth of the bucket with water and drop the apple into it. The team members are to line up behind one another and when the time starts the first person is to dip his head into the bucket and try to get the apple out with his mouth. The catch here is: no hands allowed. This game is easy once you get the trick. Allow your head to completely immerse into the water and then try to push the apple to the sides of the bucket. This way your teeth can get a grip of the apple and it won't slip away. When the first member fishes out the apple with his mouth, he goes and stands at the end of the line and the one after him will fish the apple. This continues till the buzzer goes off. The number of times the apples have been successfully fished are recorded by the coordinator. The gross part about this game is that you are prone to swallow water from the bucket that has come in contact with every head and mouth belonging to the team. Sorry for grossing you out! I went through it so I know how gross it is! Read more on camp games for kids.
Plot 3: Water in Spoon game
Give each team member a spoon and ask them to fill their spoons with water from the provided bucket. Ask them to place the spoons in their mouth and stand one behind the other. Place an empty bucket at a distance of 50m. When the buzzer indicates start of play, one by one the players have to walk with spoons in their mouth towards the empty bucket. After reaching the bucket, he can remove the spoon from the mouth and drop the water into the bucket. Once the water has been dropped, the next member starts walking. The aim is to collect as much water in the bucket as possible. At the end of 3 minutes, the water is measured by the coordinator and recorded on the score card.
Plot 4: Sponge the Man
In this game, the team is provided with a bucket filled with water and 4 sponges. One team member has to stand in a circle drawn at a distance of 30 m from the rest of the team. The other team members are to take the sponge, soak it in water and aim it at the person standing in the circle. The coordinator will record the number of successful hits on the score card. Some team members have to stand near the aimed person, to throw back the sponge. This is a fun game, except for the guinea pig, who will be sheathed in mud at the end of the game.
Plot 5: Pass the Water
For this game, we need lots of mugs and water. The number of mugs will depend on the number of team members. Give each team member one mug and ask them to stand in a line. The first person in the line has a bucket filled with water in front, while the last person has an empty bucket placed behind. The idea is to transfer water from the bucket filled with water to the empty bucket. However, the catch is that the team members have to hold their mugs on top of their heads. The head and mug should be in contact at all times. The first person fills the mug and then places it on his head facing backwards. The person behind is to bend forward with the mug on his head and the water is to be tipped from one mug into another. The water is tipped from one mug to the other and the water received by the last person needs to be dropped into the empty bucket. The coordinator measures the water at the end of 3 minutes. This game is a lot of fun, because by the time your done, the team members have had a nice bath. Read more on camp games and activities.
Plot 6: Marshmallow Game
For this game large marshmallows are needed. Give each team member a marshmallow and ask them to stand in a line. The idea is to lick the marshmallow, stick it onto the forehead and scamper off across to the finish line. As soon as the first person reaches the finish line, the next member can run. However, if the marshmallow falls off while running, the team member has to pick it up, run back to the start line, stick it on again and then run. The number of successful marshmallow runs will be recorded by the coordinator.
Read more on: These were just 6 activities that can be conducted at 6 plots. One can even isolate these games and make them sole youth group games for church. Some of the above games are suited to camps alone, because of the mess they create. Use your imagination and come up with ideas for your church youth group games time. In this Olympic theme, (say if you have 6 teams and 6 plots), each team starts off at one alloted plot and as the 3 minutes end, they move to perform the task at the next plot in a cyclic manner. Besides these games, the simple treasure hunt, snap hunt, Chinese whispers, Who am I, etc. are great youth group icebreaker games.

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